Visionaries: Knights of the Magical Light Episode 3
Set on the planet Prysmos, the Visionaries consist of two groups of knights — the Spectral Knights and the Darkling Lords. They are both called to for a competition by the wizard Merklynn. After surviving traps, dangerous creatures, and each other, the survivors on both sides are rewarded. Everyone of them is given a different animal totem which appears on the front of their armor, which they can turn into. The animals are selected by Merklynn based on their personalities. Some knights have staffs with them, and these are told to dip them into an energy well. They become magical, each given a different power. They activate these by reciting a special verse. Any staff-wielding knight can activate any staff, as long as he casts the spell properly. In one episode, Darkstorm made use of Leoric's staff, while in another, Cryotek used three different power staffs; his own, and those of Witterquick and Cindarr. In the comics, the staffs could be used as many times as needed, without any need to recharge them, but in the cartoon, only one use was permitted before they needed to return to Iron Mountain to recharge them - which caused a lot of tension, particularly on the part of Darkstorm.